A flat arena. An isometric camera. Three guns and nothing to hide behind.

CRIMSON PIT is built around a single question: how good can one kill feel? Every enemy is a stack of voxels that comes apart under fire — the body detonates outward along the bullet's path, the frame holds for a beat, the screen kicks, and the floor keeps the scorch mark.

Then you do it again, faster, because kills refund ammo directly into your magazine and every kill inside the chain window raises the multiplier. Backing off to reload is how you lose.

WEAPONS

  • PULSE — 32-round rifle. Fast, forgiving, the baseline.
  • SCATTER — ten pellets a shell and it shoves you backwards. Point blank or don't bother.
  • LANCE — 105 damage, punches through six bodies. Slow enough that a miss costs you.

ENEMIES

Grunts push. Runners close fast. Spitters hang back, and there's no cover to break their line. Brutes soak damage and detonate when they drop — put one down in a crowd and it does your work for you.

CONTROLS

  • WASD — move
  • Mouse — aim
  • Hold left click — fire
  • Space — dash (brief invulnerability)
  • 1 / 2 / 3 — weapons
  • R — reload

THIS IS A PROTOTYPE

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